A collection of projects I’ve worked on that I’m particularly proud of, organized by date.
Concept Scenic Design
In the Fall of 2017, I took a scenic design course (TH 430) under the direction Brian Healy at California Polytechnic State University. For my final project I designed a set for Uncle Vanya, by Anton Checkhov. I fully rendered the set using Vectorworks. My design presentation can be found on Prezi.
In 2015, while working at Microsoft, I worked with a team to develop a door that unlocks itself using facial recognition technology. After completing the project with a team, I then worked on my own to create a tutorial to teach any consumer, regardless of skill level, to build their own door. The tutorial is available on Hackster.io here.
The door I developed was live demoed on stage at Microsoft’s De:Code 2018 conference as an example of the capabilities of Windows IoT. You can watch a short video of it on one of Microsoft’s YouTube channels here.
Scenic Design
In the Spring of 2015, I designed the set for my high school’s production of Beauty and the Beast along with Trevor Hart, another student. Together we managed a crew of around 10 students to complete the project over a period of two months. As we had less than a week in the theatre itself, we designed the set to be entirely modular and easily loaded into the space.
In 2014, while working at Stohke, I developed a Windows Phone application for browsing your Stohke social media feed. The app was modeled after Tinder but had its own unique animation style. One of the most challengingly parts of the project was implementing pinch-to-zoom. As Windows Phone had yet to support this feature natively, I had to custom build a control that supported it.
In the spring of 2014, during a break from school, I made a clone of the hit mobile game Flappy Bird. The game is written in Java using the LibGDX development engine. I released it on OUYA and less than a week after release it already had over 600 installs.